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 PATCH -- 7pm AEDST

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lylow
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Bradyns
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PostSubject: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 4:16 am

Can't wait!!

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT .

This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.


The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.


Bugfixes

#Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
#Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
#Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
#Fixed stat references on several dogtags
#Fixed for surveillance ribbon not counting TUGS
#Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
#Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
#Fixed a problem where placing C4 with the russians soldier was playing US faction VO
#Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
#Fixed a problem when attempting to fire lock on weapons without a target
#Tweaked the chat, it should now be a bit easier to read
#Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
#Fixed the G17 Supressed Laser not working properly
#Added alternate HUD colors to help colorblinds
#Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
#Increased the Spawn protection radius on TDM
#Fixed a problem with smoke on land vehicles, Missiles should now miss more often
#Fixed a problem where users could end up with IRNV scope in any vehicle
#Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
#Fixed several crashes and increased general stability
#Fixed a problem where the user was unable to revive two players that have the bodies one over the other
#Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign #one of the sticks on a gameped to be used for throttle/brake.
#Fixed a problem with the Kill camera acting up when suiciding from parachute
#Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
#Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
#Fixed a problem where you could get green flashes on screen
#You can now reassign cycle weapons
#Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
#Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks

#Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
#Tweaked Tactical Light so it is not as blinding over longer ranges.
#Tweaked the IRNV scope so it is limited to usage only at close range.
#Reduced heat masking effectiveness of Spec Ops Camo.
#Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
#Increased the number of additional 40mm grenades from Frag spec.
#Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
#Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
#Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
#Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
#Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
#Reduced the effectiveness of Stealth on Air Vehicles.
#Reduced the effectiveness of Beam Scanning for Jets.
#Reduced the damage done to Armored Vehicles and Infantry from AA guns.
#Increased the damage RPGs and Tank shells do to AA vehicles.
#Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
#Increased the effective accuracy of long bursts for LMGs when using a bipod.
#Slightly increased the range of the 44magnum bullets.
#Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
#Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
#Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
#Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
#Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
#Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
#Decreased the power of Miniguns against Jets and Helicopters.
#Increased the power of Stingers against Jets.
#Flares reload times for Jets and Helicopter Gunners have been increased.
#Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
#Added Single Shot to the AN94 as an available fire mode.
#Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
#Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
#Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
#Tweaked the Gas station Capture area on Conquest on Caspian Border
#Tweaked the max vehicle height on Noshahar Canals


Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

Source;
http://battlelog.battlefield.com/bf3/news/view/2832654775976450221/
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LeRawn
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 4:37 am

It also says on Battlelog:

"NOTICE Tomorrow we are performing some maintenance on all platforms including Battlelog in preparation for Karkand and upcoming updates. Therefore all services will be down between 9:00 CET and 13:00 CET."

Which means patch (yay) but no gaming till like 11pm. Sad
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Bradyns
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 4:46 am

That's the downside; when they do the back work.

Mind you, it will take a bit of time to download..
Given that a plethora of people will be hounding their servers to download the update.

It will be worth it Grin!

*dances around may pole*
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LeRawn
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 5:01 am

True, true. Razz
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lylow
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 8:40 am

So its a massive win for everything we've been pushing for, since the game was launched. Nerfed the flashlight and the IRNV and frag ammo on shotties and even nerfed the mortar!

Hopefully it will make the game a whole lot more enjoyable and more in keeping with what we expect a title in the battlefield series to be.
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 1:20 pm

What are peoples thoughts on;

#Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range........

Im interested to see how much, I didnt think this was a big issue personally, otherwise I'm all for the fixes that have been put into place, nice one
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lylow
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 1:34 pm

Ive always been a tap tap tapper.

And when I say "tap tap tapper", think of me saying it with a "Jack Jack Jackie" - ala how 90's pop sensation Joanne would have done.

But yeah, not going to make much of a difference for me. Infact, it might even be in my favour Smile
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MagusXecute
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 2:13 pm

my arse it was 2gb............ 3.9 in total nearly a double to what they said better be worth it
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mooshoo
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeTue Dec 06, 2011 10:56 pm

MagusXecute wrote:
my arse it was 2gb............ 3.9 in total nearly a double to what they said better be worth it

Karkland was in this update also although I read there is more to dl soon.

lylow wrote:
Ive always been a tap tap tapper.

I use the same sort of thing but in close I let rip full auto and if anything it smashed multiples haha I guess anyone behind caught the spray .. So yeah jury is out on this till we see how much that effects gameplay lol
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lylow
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeWed Dec 07, 2011 12:33 am

mooshoo wrote:


lylow wrote:
Ive always been a tap tap tapper.

I use the same sort of thing but in close I let rip full auto and if anything it smashed multiples haha I guess anyone behind caught the spray .. So yeah jury is out on this till we see how much that effects gameplay lol

Yeah well when there's some bugger 2 feet away turning to face you, I challenge anyone (other than metmap) to take their finger off the trigger and use controlled bursts. Its all "OH shhhiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit" hold your finger on the mouse and hope you are able to go hunting for meds at the end of the clip, rather than waiting 15 seconds for a respawn, lol!

But this particular fix was all too do with burst fire being improved "at mid to long range fire" anyway. So in close, no difference. Personally I think its another good thing to come out of last night.
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeWed Dec 07, 2011 12:43 am

i had 3 people laying in front off me about 2-3m away not looking at me, so i just hold the mouse button down and spray em to find out the killing 2 people is ok but the 3rd is allowed to turn around well still under fire and shoot me. it's bad, once again they fix one thing and fuk another.

Atleast in metro rush the better team cannot pin the other team back so hard anymore , plus for that.
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PostSubject: Re: PATCH -- 7pm AEDST   PATCH -- 7pm AEDST I_icon_minitimeWed Dec 07, 2011 11:45 pm

A day into the patch and I'm not entirely sure they have got it right ..

. Tanks - Got many hits but no kills on infantry with both guns that normally would be fatal.

. Tank destroyed in seconds of going into a combat situation .. really???

.Why sit in a tank anyway? true

. Using the AA - Was useless against vehicles - Was useless against infantry - Oh and guess what .. It was useless against helicopters? wtf .. couldn't even take one out if they had someone repairing .. FAIL

. Flashlight did it change much? I still get blinded :S guess they love flesh-lights over there.

. IR scope .. Some guns seemed to give more range using it then others!

. Winning more in close battles especially 1 v 2 - 3 .. I can sometimes now come round a corner and spray out 2-3 people as opposed to killing one and getting mauled by the others.

.Weapon accuracy .. Hmm burst or not .. its just not accurate with some guns .. Ive had to remove the suppressor because I simply cant hit shit medium range where before the update it was my bread and butter.






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