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 BC2 R3 update

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Hairymofo
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Posts : 165
Join date : 2010-01-11

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PostSubject: BC2 R3 update   BC2 R3 update I_icon_minitimeFri Feb 19, 2010 1:02 am

Heres the fix for the duallies out there. Plenty of players have noticed a significant difference in performance .

It went live late last night.

Change log as follows...

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc-beta/894136-new-client-r3-coming-now-before-10am-gmt-changelog.html

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms
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c44u2
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c44u2


Posts : 275
Join date : 2010-01-10
Location : Brisbane

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PostSubject: Re: BC2 R3 update   BC2 R3 update I_icon_minitimeFri Feb 19, 2010 4:04 am

Hairymofo wrote:
* Improved hit-detection
o C4 should stay attached to vehicles and not rubberband around

Yes hit detection seemed better last night. Managed to top the score board without having to be a vehicle whore last night.

Sorry, I'll try and stay attached to the vehicle in the future. I didn't know I was causing problems bounce
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x-ume
JOKERS CLAN ADMIN
x-ume


Posts : 1293
Join date : 2010-01-08
Age : 52
Location : Collingwood suck

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PostSubject: Re: BC2 R3 update   BC2 R3 update I_icon_minitimeFri Feb 19, 2010 11:43 am

Yep, new update made hit detection heaps better. Haven't
had the game crash to desktop yet but it has frozen up afew times
still.

Glad to see that hardcore servers are now set to HARDCORE cheers

Cant wait for the game to be released.
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Union.Jack
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Union.Jack


Posts : 2148
Join date : 2010-01-06
Age : 47
Location : Townsville

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PostSubject: Re: BC2 R3 update   BC2 R3 update I_icon_minitimeFri Feb 19, 2010 11:55 am

God it's so much better!


100-120 stable fps, friends list that actually works!, Hardcore servers that are actually Hardcore enabled!
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x-ume
JOKERS CLAN ADMIN
x-ume


Posts : 1293
Join date : 2010-01-08
Age : 52
Location : Collingwood suck

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PostSubject: Re: BC2 R3 update   BC2 R3 update I_icon_minitimeFri Feb 19, 2010 1:24 pm

still crash to desktop Unhappy
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Hairymofo
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Posts : 165
Join date : 2010-01-11

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PostSubject: Re: BC2 R3 update   BC2 R3 update I_icon_minitimeFri Feb 19, 2010 1:45 pm

I played that 1st round wondering wtf was up and why i was missing so many guys before i realized that they finally have hardcore working and there was no x hairs.
Next couple of rounds were much easier.

All they need to add to hardcore to make it HARDCORE is ff on.

I get the odd ctd but it's random. Doesn't seem to be anything specific that causes it.
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Au_reefer
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Au_reefer


Posts : 1031
Join date : 2010-01-21
Age : 53
Location : WA

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PostSubject: Re: BC2 R3 update   BC2 R3 update I_icon_minitimeSat Feb 20, 2010 4:02 am

thunbs up
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PostSubject: Re: BC2 R3 update   BC2 R3 update I_icon_minitime

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