| Next update (some time next week) | |
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+14Regats DyrtyDyk sorrythathurt BULLBAR RollMop ThePiedPiper x-ume Hairymofo cadet_king Lucky lylow cd4562 cranky Union.Jack 18 posters |
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Union.Jack JOKERS CLAN FOUNDER
Posts : 2148 Join date : 2010-01-06 Age : 47 Location : Townsville
| Subject: Next update (some time next week) Thu May 06, 2010 11:53 pm | |
| The next release of the game client is currently in QA.
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size.
Server - Some potential sources for lag/rubberbanding have been eliminated Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2 Server - Log file for server admins: all remote admin interface commands/events are logged Server - Log file for server admins: major server events + all chat messages are logged Server - Idle kick is controllable Server - Profanity filter can be disabled Server - Teamkill-kick system is controllable Server - Ticket counts and bleed rate are controllable per-level Server - Infantry only mode available per-level Server - Initial spawn delay and respawn delay are adjustable Server - Server description can be up to 400 characters, and use "|" for line breaks Server - Banlist can contain up to 10.000 entries Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened Admin Interface - ensured that player.onJoin events always report the player name Admin Interface - events triggered when people spawn Admin Interface - much more info on kills Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes Gameplay - Helicopter handling has been tweaked Gameplay - Weapon tweaks have been implemented based on PC public feedback Gameplay - Fixed technical hang when a crate was armed outside of the combat area Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed Gameplay - Countermeasures can be fired when driving a helicopter Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced Gameplay - Advanced Spotting scope works better Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings Server Browser – Added support for retrieving update progress Server Browser - Now refreshes information Server Browser - Join queue system when attempting to join a full server Server Browser - all settings are automatically saved between sessions Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes Client - Fixed some crashes Client - Toggle/hold crouch is user controllable Client - Toggle/hold zoom is user controllable Client - Vsync bugfixed for DX10/DX11 Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log Client - Improved Play Now functionality Client - Removed K/D ratio and Skill Level filters in the leaderboards Client - Any points you get while being dead will be added to your score Client - Reduced negative mouse acceleration Client - More informative disconnection/kick reasons | |
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cranky JOKERS CLAN MEMBER
Posts : 788 Join date : 2010-01-08
| Subject: Re: Next update (some time next week) Thu May 06, 2010 11:59 pm | |
| yay, infantry only levels seems good. | |
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cd4562 JOKERS CLAN MEMBER
Posts : 294 Join date : 2010-01-11
| Subject: Re: Next update (some time next week) Fri May 07, 2010 3:00 am | |
| sounds good infantry only, and then no gustav and snipers ?? would be awesome !! | |
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lylow JOKERS CLAN FOUNDER
Posts : 4190 Join date : 2010-01-05 Age : 38 Location : Brisbane
| Subject: Re: Next update (some time next week) Fri May 07, 2010 7:12 am | |
| - WE CAN FUCKIN SWEAR AGAIN!!!!!!!
- We can put up a proper description finally for our servers. Not just the half a line warning about spamming 40mm 'nades that we have now.
- I only copped it once - but that russian pilot couldnt see a thing in his heli. Thats good. And you can fire countermeasures now? Sounds wicked for our pilots in the clan.
- Knifing will work again - nuff said.
- Settings saved between sessions. I hope so. My kits have glitched again, and remain constantly saved to how I had them configured a week ago.
- Chat when dead - nice. We can all bitch and moan to the fella who shot us - just like good ol' 2142.
- Points you score when dead, get added to your score. Finally! Its not rocket science. If its your med kit healing someone, or your ammo crate resupplying them - whos else should be getting those points, just because you're belly up?
And for 500Mb it had want to be decent. I cant help but notice though: All they are really fixing/including are (other than a que to join full servers) things that have either been their most elementary fuck ups from day one, or things that have been set as standard in the BF series for years. I stand by my opinion: Terrible way to launch a game. You cant tell me that all the things they are doing now COULDNT BE THOUGHT OF ONCE in all the years they spent developing it? It took "public feedback" to realise we might want to swear? Or choose when people get idle kicked on our own servers? Or to have our kits remembered between rounds? Ah well. At least they are working on it. | |
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Lucky JOKERS CLAN ADMIN
Posts : 1171 Join date : 2010-01-13 Location : On A Reef.
| Subject: Re: Next update (some time next week) Fri May 07, 2010 8:18 am | |
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cd4562 JOKERS CLAN MEMBER
Posts : 294 Join date : 2010-01-11
| Subject: Re: Next update (some time next week) Fri May 07, 2010 10:04 am | |
| Mate this game feels like it was developed for console only then simply cut and pasted for pc.
They could have had such a hit of a game if they followed the 2142 titan template, say have 2 aircraft carriers that need shit blown up on them ??
Or some other strategic shit, that presents multiple defend or attack strategies ??
lets hope they learn for BF3 or just bring out 2143, just add new maps, destructable environments and the updated graphics !!!!! | |
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cadet_king JOKERS CLAN MEMBER
Posts : 260 Join date : 2010-01-10 Age : 34 Location : Central Coast, NSW
| Subject: Re: Next update (some time next week) Fri May 07, 2010 10:48 am | |
| i like the queing thing for joining a server | |
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Lucky JOKERS CLAN ADMIN
Posts : 1171 Join date : 2010-01-13 Location : On A Reef.
| Subject: Re: Next update (some time next week) Fri May 07, 2010 8:31 pm | |
| The Balance tweaks are as follows:
Slightly increased the damage of the UZI at long range. The AKs74u now has more felt recoil when aiming. The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming. The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. Increased the damage of the MG3 to bring it in line with the rest of the LMGs. Fixed a bug where the Saiga12 with slugs would do too much damage at long range. Fixed a bug where the SVU would do too little damage at long range. Fixed a bug where M95 rounds would not kill armored targets with headshots. | |
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lylow JOKERS CLAN FOUNDER
Posts : 4190 Join date : 2010-01-05 Age : 38 Location : Brisbane
| Subject: Re: Next update (some time next week) Sat May 08, 2010 1:21 am | |
| - Lucky wrote:
- The Balance tweaks are as follows:
Slightly increased the damage of the UZI at long range. The AKs74u now has more felt recoil when aiming. The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming. The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. Increased the damage of the MG3 to bring it in line with the rest of the LMGs. Fixed a bug where the Saiga12 with slugs would do too much damage at long range. Fixed a bug where the SVU would do too little damage at long range. Fixed a bug where M95 rounds would not kill armored targets with headshots. Meaning what? The An94 has been nerfed this whole time Ive been using it? Jesus, no wonder bullbar got hooked in the early days. | |
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Union.Jack JOKERS CLAN FOUNDER
Posts : 2148 Join date : 2010-01-06 Age : 47 Location : Townsville
| Subject: Re: Next update (some time next week) Sat May 08, 2010 1:26 am | |
| - lylow wrote:
- Lucky wrote:
- The Balance tweaks are as follows:
Slightly increased the damage of the UZI at long range. The AKs74u now has more felt recoil when aiming. The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming. The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. Increased the damage of the MG3 to bring it in line with the rest of the LMGs. Fixed a bug where the Saiga12 with slugs would do too much damage at long range. Fixed a bug where the SVU would do too little damage at long range. Fixed a bug where M95 rounds would not kill armored targets with headshots.
Meaning what? The An94 has been nerfed this whole time Ive been using it? Jesus, no wonder bullbar got hooked in the early days. No, in the last patch they increased the range and damage of the Hackinacan, no it'll be reduced to what it was. I notice they aren't returning the M16 to what it was though. | |
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Hairymofo FORUM USER
Posts : 165 Join date : 2010-01-11
| Subject: Re: Next update (some time next week) Sat May 08, 2010 4:00 am | |
| They shag around with pissy little changes to the alright weapons and still haven't really resolved the problems around nubs and the CG and m60. Rant over | |
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Lucky JOKERS CLAN ADMIN
Posts : 1171 Join date : 2010-01-13 Location : On A Reef.
| Subject: Re: Next update (some time next week) Sat May 08, 2010 7:45 am | |
| What really needs fixing is the hit detection.. no wonder we cant out shoot gustavs and m60s | |
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x-ume JOKERS CLAN ADMIN
Posts : 1293 Join date : 2010-01-08 Age : 52 Location : Collingwood suck
| Subject: Re: Next update (some time next week) Sat May 08, 2010 9:23 am | |
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Lucky JOKERS CLAN ADMIN
Posts : 1171 Join date : 2010-01-13 Location : On A Reef.
| Subject: Re: Next update (some time next week) Sat May 08, 2010 9:36 am | |
| - x-ume wrote:
- I thought u were l33t
I thought u were | |
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x-ume JOKERS CLAN ADMIN
Posts : 1293 Join date : 2010-01-08 Age : 52 Location : Collingwood suck
| Subject: Re: Next update (some time next week) Sat May 08, 2010 10:51 am | |
| not me, Im just along for the ride. | |
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Hairymofo FORUM USER
Posts : 165 Join date : 2010-01-11
| Subject: Re: Next update (some time next week) Sat May 08, 2010 10:53 am | |
| Hit detection seems fine to me. I think the hit boxes are much more realistic than in CoD and past BF series games. AT weapons should have bugger all splash damage being more a armor piercing round rather than an explosive round. M60 would be better if they made it incompatible with any form of scope. That would scare a huge amount of nubs off. No red dot...ewww, too hard Glad they are putting the knife back to original settings. A lot didn't like it but at least you could knife from behind and teabag. Now they just turn and face shoot you. | |
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ThePiedPiper FORUM USER
Posts : 740 Join date : 2010-01-22 Age : 46
| Subject: Re: Next update (some time next week) Sat May 08, 2010 11:09 am | |
| nice news about the knife! they should make the splash of the CG minimal! | |
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RollMop FORUM USER
Posts : 45 Join date : 2010-04-05 Age : 49 Location : Adelaide
| Subject: Re: Next update (some time next week) Sun May 09, 2010 9:32 am | |
| Thanks for the info guys, And AWSOME news on the Knife issue. WooT WooT | |
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BULLBAR JOKERS CLAN ADMIN
Posts : 487 Join date : 2010-03-23 Age : 52 Location : Melbourne
| Subject: Re: Next update (some time next week) Mon May 10, 2010 5:59 am | |
| The hit detection is good when it works. I find its a very random thing base on the amount of people on the server. The more going on in the game like explotion and 64 dudes running around firing all types of weapons does throw the hit detection off.
Severs with less guys playing, are way better. | |
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sorrythathurt FORUM USER
Posts : 106 Join date : 2010-02-27 Age : 51 Location : BUNBURY
| Subject: Re: Next update (some time next week) Mon May 10, 2010 7:02 am | |
| is this an update everyone can get........... does anyone else have problems with there vehical unlocks as i did have them now i have nothing at all......... everytime i finsh a game and it goes to the update screen and u got to the unlock stats screen the vehical unlock down the bottom is missing it was there when i played for the first couple of times now it has dissapeared...... has anyone else have this problem can find anything on the net about this issue....... | |
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lylow JOKERS CLAN FOUNDER
Posts : 4190 Join date : 2010-01-05 Age : 38 Location : Brisbane
| Subject: Re: Next update (some time next week) Mon May 10, 2010 2:05 pm | |
| Sorry mate. I dont know about that one. No vehicle unlocks? If no one else knows anything, or cant help you: The only thing I can think to do is to go onto the EA UK forums. Sign up and make a post there, stating your troubles. Even if no one official gets back to you - thousands of people read those forums each day (as opposed to about 20 guys here). If anyone can help you - they can. Here is the link: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/ | |
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RollMop FORUM USER
Posts : 45 Join date : 2010-04-05 Age : 49 Location : Adelaide
| Subject: Re: Next update (some time next week) Mon May 10, 2010 6:05 pm | |
| NICe work LyLow!! | |
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cranky JOKERS CLAN MEMBER
Posts : 788 Join date : 2010-01-08
| Subject: Re: Next update (some time next week) Tue May 11, 2010 2:08 am | |
| The Balance tweaks are as follows:
Slightly increased the damage of the UZI at long range. The AKs74u now has more felt recoil when aiming. The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming. The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. Increased the damage of the MG3 to bring it in line with the rest of the LMGs. Fixed a bug where the Saiga12 with slugs would do too much damage at long range. Fixed a bug where the SVU would do too little damage at long range. Fixed a bug where M95 rounds would not kill armored targets with headshots.
"Increased the damage of the MG3 to bring it in line with the rest of the LMGs." YAY | |
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sorrythathurt FORUM USER
Posts : 106 Join date : 2010-02-27 Age : 51 Location : BUNBURY
| Subject: Re: Next update (some time next week) Tue May 11, 2010 5:10 am | |
| TRIED THE FORUM U HAVE TO SIGN UP DONT LIKE DOING THAT JUST FOR ONE POST SHIT IM YELLING AGAIN......... cant get the banners to come up on my posts either have added them to my profile but nothing when i post a post grrrrr.......... | |
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Hairymofo FORUM USER
Posts : 165 Join date : 2010-01-11
| Subject: Re: Next update (some time next week) Tue May 11, 2010 5:36 am | |
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