| Patch time 6/12/11 | |
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+6lylow jayssti Corps Bubba LeRawn Union.Jack 10 posters |
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Union.Jack JOKERS CLAN FOUNDER
Posts : 2148 Join date : 2010-01-06 Age : 47 Location : Townsville
| Subject: Patch time 6/12/11 Fri Dec 02, 2011 10:23 pm | |
| http://battlelog.battlefield.com/bf3/forum/threadview/2832654489494744784/Fully read the notes. There are some VERy good things in this patch. My top 3 Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies. Tweaked Tactical Light so it is not as blinding over longer ranges. Tweaked the IRNV scope so it is limited to usage only at close range. And a special one for Bully Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider. You should now start winning those 50/50's again mate. | |
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LeRawn JOKERS CLAN MEMBER
Posts : 574 Join date : 2010-07-07 Age : 35 Location : Melbourne
| Subject: Re: Patch time 6/12/11 Sat Dec 03, 2011 1:39 am | |
| - Dice wrote:
- Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed a problem where the user was unable to revive two players that have the bodies one over the other Fixed a problem where you could get green flashes on screen
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA). Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts. I like all of yours + these. Awesome patch! | |
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Bubba JOKERS CLAN MEMBER
Posts : 551 Join date : 2010-06-22 Age : 35 Location : Adelaide
| Subject: Re: Patch time 6/12/11 Sat Dec 03, 2011 2:21 am | |
| Looks like a good patch
+1 to dice | |
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Corps FORUM USER
Posts : 20 Join date : 2010-05-26
| Subject: Re: Patch time 6/12/11 Sat Dec 03, 2011 7:19 am | |
| Hurray! only took some well earned abuse from the masses but they listened. this will do wonders for gameplay. +1 for interpolation adjustment | |
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jayssti FORUM USER
Posts : 96 Join date : 2010-04-19 Location : melbourne
| Subject: Re: Patch time 6/12/11 Sat Dec 03, 2011 7:39 am | |
| dont know why a at mine has to vanish after 20sec off owner been dead. time for a class change anyway. apart from that looks great, there starting to fine tune it. | |
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lylow JOKERS CLAN FOUNDER
Posts : 4190 Join date : 2010-01-05 Age : 38 Location : Brisbane
| Subject: Re: Patch time 6/12/11 Sat Dec 03, 2011 9:25 am | |
| Thank fuck! This sounds like what we've all been waiting for. The IRNV noobs might still be around, but they'll be about as effective as a fart in a bathtub. Same goes for the Tac light.
If the patch really gets things right, the player base will stick around and BF3 as a game, will take off like it really always should have! | |
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mooshoo JOKERS CLAN MEMBER
Posts : 686 Join date : 2011-04-16
| Subject: Re: Patch time 6/12/11 Sun Dec 04, 2011 3:28 am | |
| - lylow wrote:
- If the patch really gets things right, the player base will stick around and BF3 as a game, will take off like it really always should have!
This game feels like its dying already .. Maybe the IRNV etc killed it off .. and lets face it if you came on and got smashed every time you moved you would go play something else | |
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Au_reefer JOKERS CLAN ADMIN
Posts : 1031 Join date : 2010-01-21 Age : 53 Location : WA
| Subject: Re: Patch time 6/12/11 Sun Dec 04, 2011 4:17 am | |
| yeh sometimes I think that too moo. This patch will help I think.... good patch... | |
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MidnightBeast JOKERS CLAN MEMBER
Posts : 575 Join date : 2010-07-29 Age : 30
| Subject: Re: Patch time 6/12/11 Sun Dec 04, 2011 7:31 am | |
| I can't get enough of this game, when my computer, work, and exams permit me to play. | |
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Bradyns FORUM USER
Posts : 25 Join date : 2010-05-23 Age : 33 Location : Maitland, New South Wales, Australia
| Subject: Re: Patch time 6/12/11 Sun Dec 04, 2011 8:18 am | |
| This will fix the downsides to what is the best game I've ever played.
My Favourites; ###Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills. ###Reduced the damage done to Armored Vehicles and Infantry from AA guns. ###Increased the damage RPGs and Tank shells do to AA vehicles. ###Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns. ###Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters. ###Tweaked the max vehicle height on Noshahar Canals | |
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Union.Jack JOKERS CLAN FOUNDER
Posts : 2148 Join date : 2010-01-06 Age : 47 Location : Townsville
| Subject: Re: Patch time 6/12/11 Mon Dec 05, 2011 1:43 pm | |
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Bubba JOKERS CLAN MEMBER
Posts : 551 Join date : 2010-06-22 Age : 35 Location : Adelaide
| Subject: Re: Patch time 6/12/11 Mon Dec 05, 2011 3:46 pm | |
| Does that mean u will still be here jack? | |
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Union.Jack JOKERS CLAN FOUNDER
Posts : 2148 Join date : 2010-01-06 Age : 47 Location : Townsville
| Subject: Re: Patch time 6/12/11 Mon Dec 05, 2011 10:26 pm | |
| - Bubba wrote:
- Does that mean u will still be here jack?
Yes. I'll download and check the server has updated properly. | |
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| Patch time 6/12/11 | |
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