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 Patch time 6/12/11

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lylow
jayssti
Corps
Bubba
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Union.Jack
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Union.Jack
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Union.Jack


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PostSubject: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeFri Dec 02, 2011 10:23 pm

http://battlelog.battlefield.com/bf3/forum/threadview/2832654489494744784/


Fully read the notes. There are some VERy good things in this patch.

My top 3

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.


And a special one for Bully Wink

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

You should now start winning those 50/50's again mate.
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LeRawn
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSat Dec 03, 2011 1:39 am

Dice wrote:
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed a problem where you could get green flashes on screen

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

I like all of yours + these. Awesome patch!

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Bubba
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSat Dec 03, 2011 2:21 am

Looks like a good patch


+1 to dice
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Corps
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSat Dec 03, 2011 7:19 am

Hurray! only took some well earned abuse from the masses but they listened. this will do wonders for gameplay. +1 for interpolation adjustment
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jayssti
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSat Dec 03, 2011 7:39 am

dont know why a at mine has to vanish after 20sec off owner been dead. time for a class change anyway. apart from that looks great, there starting to fine tune it. Smile
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lylow
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSat Dec 03, 2011 9:25 am

Thank fuck! This sounds like what we've all been waiting for. The IRNV noobs might still be around, but they'll be about as effective as a fart in a bathtub. Same goes for the Tac light.

If the patch really gets things right, the player base will stick around and BF3 as a game, will take off like it really always should have!
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mooshoo
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSun Dec 04, 2011 3:28 am

lylow wrote:
If the patch really gets things right, the player base will stick around and BF3 as a game, will take off like it really always should have!

This game feels like its dying already .. Maybe the IRNV etc killed it off .. and lets face it if you came on and got smashed every time you moved you would go play something else
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Au_reefer
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSun Dec 04, 2011 4:17 am

yeh sometimes I think that too moo.

This patch will help I think.... good patch... Thats Tops!
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MidnightBeast
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSun Dec 04, 2011 7:31 am

I can't get enough of this game, when my computer, work, and exams permit me to play.
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Bradyns
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeSun Dec 04, 2011 8:18 am

This will fix the downsides to what is the best game I've ever played.

My Favourites;
###Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
###Reduced the damage done to Armored Vehicles and Infantry from AA guns.
###Increased the damage RPGs and Tank shells do to AA vehicles.
###Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
###Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
###Tweaked the max vehicle height on Noshahar Canals
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Union.Jack
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeMon Dec 05, 2011 1:43 pm

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Bubba
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeMon Dec 05, 2011 3:46 pm

Does that mean u will still be here jack?
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Union.Jack
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PostSubject: Re: Patch time 6/12/11   Patch time 6/12/11 I_icon_minitimeMon Dec 05, 2011 10:26 pm

Bubba wrote:
Does that mean u will still be here jack?

Yes. I'll download and check the server has updated properly.
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